ARCADE_UPLINK
BOOTING STACK MONITOR…
Mounting BUFFER OVERFLOW sector
GLOBAL_BOARD
GLOBAL BOARD
NO SCORES LOGGED — BE THE FIRST
SECTOR_BRIEFING
How to play
- Data fragments feed into a ten-wide buffer, twenty rows deep. Slide them with the left and right arrows or A and D.
- Rotate with UP or X for clockwise, Z for counter-clockwise. If a spin would clip a wall or the stack, the game nudges the fragment a cell or two to make it fit — if nothing fits, the spin is refused.
- DOWN or S soft-drops: the fragment falls faster and banks a point per row. SPACE hard-drops it straight down and locks it on the spot, two points a row.
- Fill all ten cells in a row and the row flushes. One row pays 100, two pay 300, three pay 500, four at once pay 800 — all multiplied by your level.
- Flush on back-to-back placements to run a combo. Every extra link adds 50 more, times your level. One placement without a flush breaks it.
- Empty the buffer completely and you bank a 1,000-point wipe bonus, times your level. It is rare. It is worth chasing.
- C or SHIFT banks the current fragment in HOLD and pulls whatever was already in there. One swap per fragment — you get it back after the next lock.
- The next three fragments are always on the panel. The outline inside the buffer is where the current one lands if you drop it right now.
- A landed fragment gets half a second before it locks. Slide or spin it in that window to place it — but you only get fifteen of those saves per fragment.
- Every ten rows flushed raises the level and drops the feed faster, up to level twenty. There is no finish line, only how long you keep up.
- When a new fragment has no room to spawn, the buffer has overflowed and the run ends. No lives, no second chance.