RECRUITMENT CHANNEL OPEN — COMPATIBLE OPERATORS WANTED

ARCADE_UPLINK

BOOTING DEFENSE NODE…

Mounting SKULL INVASION sector

GLOBAL_BOARD

GLOBAL BOARD

  1. 1FHKT - the_zohan //PFC1490
  2. 2FHK-G - Itz Marlon //GEN900

SECTOR_BRIEFING

How to play

  • Move your defense node along the bottom band with the arrow keys or A and D.
  • Fire purge rounds upward with space — only two rounds ride the field at once, so make them land.
  • Four unit tiers, top to bottom: command runs the fire rate, armored eats two rounds before it drops, striders break formation to dive on you, drones just come at you.
  • Command units buff the whole swarm's spike rate while they're alive — take them out first and the volley slows down.
  • Armored units take a plate hit before they actually die — the second round is the one that scores.
  • Striders peel off the formation once a wave runs long and dive straight at your position. Shoot them down before they land on you.
  • Clear the whole formation — divers included — to advance. Every new wave descends faster and fires harder.
  • The swarm speeds up as you thin it out — the last few stragglers race your line, so keep the pressure on.
  • Data bulwarks brace the defense line from wave 2 on, more of them every wave after — they block shots from both sides, but the swarm just plows through them.
  • Kills occasionally drop a skill capsule — a small, wobbling target you have to shoot to claim. Land it for a timed weapon upgrade: shotgun spread, rapid fire, or a full machine-gun cadence.
  • Three lives. Take a hit and you respawn centered with a brief grace window; let a single unit reach the defense line and the sector is lost outright.